Off Quantum Studios
Privacy Policy — Dreadreef Pirate Battle
Last updated: October 22, 2026 · applies to version 0.9.5 and later
This Privacy Policy explains how the mobile game
Dreadreef Pirate Battle (Android package
com.offquantum.dreadreef, "the Game") handles information. This policy applies
only to Dreadreef Pirate Battle. Other Off Quantum Studios apps, such as Cat Logistics, have
their own privacy policies.
1. Who we are
The Game is developed by Off Quantum Studios, the professional project of Maicol Rulent and Graziano Zinnai, based in Turin (Italy). Off Quantum Studios is not currently a registered company. For personal data you send us by email, we act together as joint controllers under Article 26 of the GDPR; how we share our responsibilities is summarized in the Off Quantum Studios Privacy Policy.
Contact: support@offquantumstudios.com
2. Summary
- The Game does not require an account with us, and we do not run servers that receive your game data: your progress and settings are stored on your device.
- The Game connects to the Internet to use Google services: Google Play Games (optional sign-in and achievements), Google Play in-app updates and ratings and, in the versions where they are enabled, ads through Google AdMob and purchases through Google Play, which the Game handles with the Unity In-App Purchasing library.
- Where ads are enabled, each time you start the Game it checks with Google's consent platform whether a consent or privacy message applies to you. This check sends your IP address and technical information about the request to Google, even before any ad can appear and even if you never see one.
- Where ads are enabled, ads become available only after about 15 minutes of actual play. Google AdMob may then collect device identifiers (such as the advertising ID), your IP address, ad interaction data and diagnostic information, within the limits of the consent and privacy choices that apply to you. The Game asks Google not to show personalized ads or remarketing to anyone and to apply its teen ad protections.
- Payments are handled by Google Play: we do not see or store your payment details. Unity, which provides the purchase library, receives purchase data as described in section 6.
- The Game can show local reminders, scheduled on your device without any server, only if you allow notifications.
- We do not use our own analytics, crash-reporting or profiling tools, and we do not sell your personal information for money. Under some US state laws, the transfer of advertising data to Google may count as a "sale" or "sharing": see section 5. The third-party libraries the Game uses (by Google and, for purchases, Unity) collect some technical data automatically, as described below. Apart from the consent and privacy choices described in this policy, the Game has no setting that turns this collection off.
3. Features and their status
Some features are always part of the Game; others are included in the code but are switched on only in the versions distributed on Google Play where we enable them. If your version of the Game does not show ads or offer purchases, the related sections below do not apply to you.
- Progress saved on your device — always active.
- Google Play Games (sign-in and achievements) — active; signing in is optional.
- Google Play in-app updates and ratings — active when the Game is installed from Google Play.
- Local reminders — active only if you allow notifications; you can turn them off at any time.
- Ads (Google AdMob) with consent management (Google User Messaging Platform) — active only in versions where advertising is enabled.
- In-app purchases (Google Play billing system, through the Unity In-App Purchasing library) — active only in versions where purchases are enabled.
4. Information stored on your device
To let you continue playing, the Game saves the following information in the storage area that Android reserves for the Game on your device:
- game progress, such as missions, campaign, ships, upgrades, collected items, discovered map areas and achievement progress;
- game settings, such as language, music and sound effect volumes, graphics quality, vibration and reminders;
- the captain name, if you choose to change it in the Game;
- where purchases are enabled, a record of your purchases (product code, the transaction identifier provided by Google Play and the date), used to deliver and restore what you bought;
- the reminder schedule and, where ads are enabled, ad timing information (for example when the last ad was shown);
- where ads are enabled, your advertising consent and privacy choices, stored on your device by Google's consent platform, and technical data and identifiers that Google's advertising library keeps on your device to work (for example an identifier that Google's library creates for the Game).
We do not receive this information and we cannot access it. It is deleted when you uninstall the Game or clear the Game's data in your device settings (see the data deletion page). Information that the libraries have already sent to Google or Unity is handled as described in sections 5 to 8 and 16.
Android device backup
If you have turned on backup on your Android device, Android may include the Game's saved data in your device backup, which is stored in your Google Account and managed by Google under Google's privacy policy. We do not receive or have access to these backups. You can manage backup in your device settings.
5. Advertising (Google AdMob)
In the versions where advertising is enabled, the Game shows banners, full-screen ads and, only if you choose to watch them, rewarded videos through Google AdMob, a service of Google (Google Ireland Limited for users in the European Economic Area and Switzerland, Google LLC elsewhere). To serve ads, measure their performance and prevent fraud, the Google Mobile Ads SDK may collect and process, according to Google's documentation:
- device and account identifiers, such as the Android advertising ID, the App set ID and, where applicable, other identifiers;
- your IP address, which may be used to infer an approximate location (such as country or city, not your precise location);
- interaction data with the Game and with ads, such as app launches, ad views and taps;
- diagnostic information, such as app launch time and other information about the performance of the Game and of the SDK.
According to Google's disclosure, this data is collected and shared for these purposes, under Google's own policies: the Google Privacy Policy and How Google uses information from sites or apps that use our services. Google may process it outside the European Economic Area with the safeguards described by Google. We do not receive this data in a form that identifies you.
Consent check at every launch
In the versions where advertising is enabled, the Game uses Google's User Messaging Platform (UMP), a consent management service of Google. Each time you start the Game, once the opening intro is over, the Game asks UMP whether a consent or privacy message applies to you. This happens:
- at every launch, even before ads become available in the Game and even if you stop playing before any ad could appear;
- once per launch, over an encrypted (HTTPS) connection to Google.
To answer, Google receives your IP address, from which it can infer your approximate location (for example your country or region), and technical information about the request, which may include the Game's identifiers, the type of device and operating system and your language settings. Your choices are stored on your device by UMP. This processing is carried out by Google under the Google Privacy Policy.
Consent (European Economic Area, United Kingdom, Switzerland)
If you are in the European Economic Area, the United Kingdom or Switzerland, Google's consent platform shows you a consent message, and the Game requests ads only after your choice has been collected. If a cutscene is playing, the consent message appears as soon as it ends. You can accept, refuse or choose specific purposes. Whatever you choose, the Game asks Google not to show personalized ads or remarketing to anyone; depending on your choices, Google may show non-personalized ads or limited ads.
You can change or withdraw your consent at any time in the Game: Settings → Ad privacy options. This button appears when Google's consent platform requires it. Withdrawing consent does not affect processing carried out before.
Choices for users in US states
Some US state privacy laws give you the right to opt out of the "sale" or "sharing" of personal information or of targeted advertising. We do not sell personal information for money, and the Game asks Google to turn off personalized advertising and remarketing for everyone. However, under some of these laws, the disclosure of information such as advertising identifiers and your IP address to Google for advertising may be considered a "sale" or "sharing".
Where Google's consent platform makes this choice available for the Game in your state, you can opt out in Settings → Ad privacy options. Google's consent platform stores your choice on your device so that Google can apply it to the ads in the Game, as described in Google's policies. Opting out does not stop every transfer of data: to show and measure ads and to prevent fraud, Google may still receive information such as your IP address and device identifiers. The opt-out concerns advertising. It does not change the processing needed for purchases (Google Play and Unity) or for Google Play Games, which the Game does not use for advertising. You can also reset or delete your advertising ID (see below), and you can make other requests as described in section 16.
Advertising ID
You can reset or delete your advertising ID in your Android settings (usually Settings → Privacy → Ads; the exact path may vary by device).
When ads appear
Ads become available only after about 15 minutes of actual play. Until then, the Game does not initialize Google's advertising library and does not request or load any ad: the only advertising-related request the Game makes is the consent check described above.
After that:
- automatic full-screen ads are shown only at natural pauses, for example at the end of a mission, and not during battles;
- a banner may be shown at the bottom of the screen while you are in the Game, including during battles and in menus, but not during cutscenes or while a full-screen ad is showing;
- rewarded videos are shown only when you choose to watch one, in exchange for an in-game reward.
With the optional "No Ads" purchase, as soon as the purchase is recognized or restored, the Game removes the banner and stops showing and requesting banners and automatic full-screen ads, including at later launches. Rewarded videos remain available only if you choose to watch them.
Teen ad protections for all users
For all users, the Game asks Google to apply its teen ad protections, under which Google turns off personalized advertising and remarketing, and to limit ads to content rated for teenagers (Google's "T" rating) or lower. Google applies these settings on its servers. The Game does not ask for your age, so these protections apply to adult players too. They do not stop Google from receiving data: Google may still receive device identifiers, such as the advertising ID, and your IP address to serve and measure ads and to prevent fraud, as described above.
6. In-app purchases (Google Play and Unity In-App Purchasing)
In the versions where purchases are enabled, in-app purchases are handled by the Google Play billing system. Google processes the data needed for payment (such as payment method, billing address and purchase history) under the Google Privacy Policy and the Google Play Terms of Service. We do not receive your payment details. The Game receives from Google Play the confirmation of each purchase (product code, transaction identifier and purchase receipt), verifies it on your device and stores it locally to deliver and restore your purchases, including after reinstalling with the same Google account. When the Game starts, it also connects to Google Play to read product prices and the purchases you already own. Google's billing library may send technical and diagnostic information about these operations to Google. Refunds and cancellations are handled by Google Play.
The Game uses the Unity In-App Purchasing library (version 5.4) by Unity Technologies to communicate with the Google Play billing system. According to Unity's documentation for this version, the library collects, to make purchases work, a player identifier, a Unity installation identifier, device information, session identifiers and your country. Unity's disclosure for Google Play also lists approximate location, personal identifiers, purchase history, crash logs, diagnostics, other performance data and device or other identifiers. Unity's disclosure also mentions an email address; according to Unity's overview, an email address and some analytics and user identifiers are collected only if the developer or the user chooses to provide them. The Game does not ask for your email address and does not use Unity's web shop, Unity accounts or third-party payment providers.
Based on our review of the library version we use, in the Game it sends data to Unity's servers over HTTPS mainly during purchases: when a purchase starts, is completed, fails or is cancelled. This data can include the product and its price, the Google Play order number and purchase receipt (with the purchase token and date), the Game's version and information about your device, such as model, operating system version and language settings; Unity also receives your IP address. Because Unity may change its services, our description of the data and our answers in Google Play's Data safety section follow Unity's documentation.
Unity processes transaction data and in-app purchase data on our behalf (as our processor); for transaction and billing data it uses for its own purposes, such as financial reporting, legal compliance, security and fraud prevention, Unity acts as an independent controller. The library offers no consent setting of its own and no self-service deletion. Unity processes this data under the Unity Game Player and App User Privacy Policy. How to make a request about this data is explained in section 16 and on the data deletion page.
7. Google Play Games
The Game supports Google Play Games to record achievements on your Google account. Signing in is optional and you can play the whole Game without it. If you have a Google Play Games profile and your Play Games settings allow it, Google may sign you in automatically when the Game starts. The Game also checks your sign-in silently, without any prompt, when you move to another area of the Game and when you open Settings → Google Play Games, where you can also sign in whenever you like. Your Google Play Games profile and achievements are managed by Google under the Google Privacy Policy.
When you sign in, Google makes your Play Games identity (gamer name and avatar) available to the Game; the Game does not use it and does not store it. We do not receive or store your Google account data. While you are signed in, the Game tells Google which achievements you unlocked and your progress towards multi-step ones, calculated from counters saved on your device. Achievements earned while you are not signed in are kept on your device and sent the next time you sign in. According to Google, the Play Games library also collects analytics and diagnostic data to keep it stable and improve it. You can delete your Play Games data from your Play Games profile or your Google Account.
8. In-app updates and ratings (Google Play)
When the Game is installed from Google Play, it uses Google Play features to:
- check, once per session, whether a new version is available and, only with your permission, download it while you play and install it after saving your progress;
- show the Google Play rating card at a few calm moments (for example at the end of a chapter), with strict limits on how often, never in battle and never in exchange for rewards.
These features are provided by Google: to check for updates, Google uses information such as your device details and the installed version of the Game. We do not know whether or how you rate the Game: any rating or review you submit is published by Google on Google Play under your Google account (in closed tests it is sent privately to us through Google Play) and can be deleted from your Google Play account. Some screens of the Game also contain a link that opens the Game's page on Google Play, only if you tap it.
9. Local reminders (notifications)
The Game can show a reminder every two days. Reminders are scheduled on your device by Android: they do not go through any server, are not push notifications and do not collect data. On Android 13 and later the Game asks for permission only after you complete a mission, never at launch. You can turn reminders off at any time in the Game (Settings → Notifications) or in your Android settings.
10. Device permissions
- Internet and network state: to use Google Play Games, in-app updates and ratings and, where enabled, ads, consent management and purchases.
- Advertising ID and Android's advertising APIs (Privacy Sandbox), only in versions with ads: they let the Google Mobile Ads SDK use the advertising ID and related Android features, subject to your device settings and privacy choices.
- Google Play billing, only in versions with purchases: for in-app purchases.
- Notifications and device restart: to show reminders and reschedule them after the phone restarts.
- Vibration: short haptic feedback during play, which you can turn off in the Game's settings.
- Background work (wake lock, foreground service): technical permissions used by Google's libraries to complete their tasks; they give no access to personal data.
The Game does not request access to your precise location, contacts, camera, microphone, photos, files or other personal information on your device.
11. Links that leave the Game and support
Some buttons open other apps, such as your web browser, your email app or the Google Play Store. This happens, for example, for the Off Quantum Studios website, this Privacy Policy, emails to support and pages on Google Play. When you leave the Game this way, the other app or website handles your information under its own privacy policy.
If you write to support@offquantumstudios.com, we receive your email address, the name you introduce yourself with and any information you choose to include. We use it to reply to you, never for advertising, and we don't sell it. These emails are handled as described in the Off Quantum Studios Privacy Policy, which explains the legal basis, the provider that hosts our mailbox, how long we keep messages and your rights.
12. Google Play
The Game is distributed through Google Play. Google may process information when you download, update or use apps from Google Play, for example to provide the store or, if you have chosen to share usage and diagnostic data with Google, to report app crashes. Google may provide developers with aggregated statistics and crash reports collected in this way. This processing is carried out by Google under the Google Privacy Policy.
13. Legal bases (users in the EU, UK and Switzerland)
For the processing described in this policy, we rely on the following legal bases:
- Consent check at every launch (Google UMP): our legitimate interest in finding out which consent and privacy rules apply to you, so that your consent can be requested where the law requires it.
- Access to information on your device for advertising and ad measurement: your consent, collected through Google's consent platform and revocable at any time. The Game asks Google to turn off personalized advertising and remarketing.
- Non-personalized ads, ad measurement, security and fraud prevention: our legitimate interest in funding the free Game and protecting it from abuse, within the limits of your consent choices.
- In-app purchases: performance of the contract under which we deliver the items you buy, including the data Unity processes on our behalf; for the data Unity processes as an independent controller, Unity determines its own legal basis (see the Unity Game Player and App User Privacy Policy).
- Google Play Games, in-app updates and ratings: providing the features you choose to use in the Game.
- Reminders: your choice to allow notifications, revocable at any time.
- Support emails: as described in the Off Quantum Studios Privacy Policy.
14. Retention
We do not keep personal data collected through the Game on our own systems: game data stays on your device until you uninstall the Game or clear its data. Data processed by Google (AdMob, Google Play, Google Play Games) and by Unity (In-App Purchasing) is retained by them under their own policies.
15. Age of users and minors
The Game is intended for users aged 16 and over and is not directed to children. The Game does not ask for or check your age. We do not knowingly collect personal data from children under 16; if you believe a child under 16 has used the Game, please contact us and use the deletion options described in section 16.
Users aged 16 and 17 may be minors under the laws of their country. Some laws, including some US state privacy laws, set additional rules for the personal information of minors, for example requiring consent before it is sold or shared or used for targeted advertising. Where local law requires the consent of a parent or guardian for any of the processing described in this policy, users aged 16 and 17 should use the Game only with that consent.
For all users, the Game asks Google to turn off personalized advertising and remarketing and to limit ads to content rated for teenagers or lower (see section 5). These settings do not replace any consent required by local law, and we do not claim that they alone meet every legal requirement that may apply to minors. If you are under 18, you can use the privacy options described in section 5 where they are available, and you or your parent or guardian can contact us as described in section 16.
This intended audience is not the Game's content rating. The content rating (for example PEGI or ESRB) is assigned separately through the IARC rating system and is shown on the Game's Google Play page.
16. Your rights and requests about your data
If you are in the EU, the UK or Switzerland, you have the right to access, rectify and erase your personal data, to restrict processing, to object to processing based on legitimate interest, to data portability and to withdraw your consent at any time without affecting the lawfulness of processing carried out before.
If you live in a US state with a consumer privacy law, you may have rights such as to know, access, correct or delete personal information, to opt out of its "sale" or "sharing" and to appeal our decision on your request.
Because we do not keep Game data on our own systems, you can use these options:
- change your ad consent in the Game: Settings → Ad privacy options;
- if you live in a US state with a privacy law that gives you this right, opt out of the "sale" or "sharing" of personal information in Settings → Ad privacy options, where Google's consent platform makes this choice available;
- reset or delete your advertising ID in your Android settings;
- exercise your rights with Google as described in the Google Privacy Policy;
- for data processed by Unity In-App Purchasing: write to us for the data Unity processes on our behalf, and we will verify your request and forward it to Unity; for the data Unity processes as an independent controller, write directly to Unity at unity-iap-contact@unity3d.com. Unity handles these requests manually and may keep data it must retain by law;
- for anything else, write to us: we will tell you what data we hold about you (usually only the emails you sent us), handle your request and help you with requests concerning Google or Unity. We may ask you for information needed to verify your request.
How to delete the Game's data, and what may remain with Google or Unity, is explained on the Dreadreef Pirate Battle data deletion page. For any request you can write to support@offquantumstudios.com. You also have the right to lodge a complaint with a data protection supervisory authority; in Italy, this is the Garante per la protezione dei dati personali.
17. Changes to this policy
If we update the Game in a way that processes information differently, we will update this policy before the new version is released and change the "Last updated" date above.
18. Contact
Off Quantum Studios — support@offquantumstudios.com — offquantumstudios.com